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Hypercasual clicker games - An Overview

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It's because hyper-casual games are based upon a mechanic rather than a plot, creating the conceptualization and prototyping stages much less difficult and shorter. These mechanics could be instrumental in participant retention and increase an extra layer of depth to gameplay. Strategically program your reward procedure to spice up engagement https://one-taphypercasualgames36924.eqnextwiki.com/4830142/hypercasual_clicker_games_an_overview

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